I cut what keeps
people watching
till the last frame.
Pacing, motion graphics and sound design — built for retention, not tied to one format.
TRACKS
What's in the timeline
V1Rhythm & Storytelling
The cut that carries the story start to finish, no fat
V2Motion Graphics
Kinetic typography, lower thirds, custom transitions
A1Sound Design
Clean mixing, tight sync, effects that support the cut
C1Color Grading
Consistent look, scene to scene
FXRetention
Strategic cuts built to keep eyes on screen
Recent cuts
Clip 00
Clip 01
Clip 02
Clip 03
Clip 04
Clip 05
I treat every project like an open timeline instead of locking into one format. I've edited long-form YouTube videos and gameplay, always with the same goal — keep people watching from the first second to the last. Every cut, transition and silence is a decision I can explain.
PREMIEREAFTER EFFECTS